Joint and mechanism¶
Joint fits one body against another, and Mechanism builds a linkage of moving parts. Both are under Modify on the rail in the Move group.
Joint¶
- Click Joint, then click a face on the body that moves.
- Click the face on another body that it mates to.
Both faces are remembered, so changing either part carries the joined body along. Double-click the joint in the history to place it: the arrow slides the body, the dial turns it, and either can be typed. Enter applies both.
Mechanism¶
- Click Mechanism, then click the ground body, the one that holds still.
- Choose the first joint's kind: Revolute (pin), Slider or Rigid.
- Click a face or edge on the part that moves, then one on the part it joins.
- Add more joints the same way, then choose Done.
- Choose the joint the drive moves, or None to close it as modelled.
Double-click the mechanism in the history to drive it. Drag the arrow or the dial, or type the value, and the linkage follows.