Node Bodies¶
Node Bodies makes soft, rounded shapes such as a handle, a grip or a toy limb. You place sized points and FundaCAD joins them into one smooth solid. It is on by default, under Create on the rail.
A node is a point with three radii, Radius X, Y and Z, so it can be a ball or a stretched egg. A chain of nodes becomes a limb with a rounded cap.
Making a node body¶
- Pick Node Body and click in the view to place the first node.
- Click again to add nodes. With Link new nodes to the picked one ticked, each click extends the chain.
- Click a node to move, turn or resize it with the gizmo.
- Press Enter or Add to add the body. Esc leaves without it.
While the tool is open:
- Alt-drag a node to pull a linked one out of it.
- Shift-click a node to link it to the picked one.
- Del removes the picked node.
Settings¶
- Blend: above 0, rounds the joints where limbs meet.
- Operation: New body, or Join, Cut or Intersect with a body you have.
Each position, radius and turn is a value in the History card, so a parameter can drive it.