Glossary¶
Hover over an underlined word anywhere in the manual to see its meaning from this list.
Files¶
.funda. FundaCAD's own readable document, which keeps your steps and history.
.fundab. The same document as a smaller binary file that can repair itself.
3MF. A mesh format that slicers open.
Branch. A separate line of versions inside one document.
GLB. A binary 3D file for viewers and web pages.
Linked document. A document inserted with Link, so you can update it when the original file changes.
Mesh. A surface made of many small triangles, as in STL, 3MF and GLB files.
Slicer. The program that cuts a part into layers and printer moves.
STEP. A file format that stores the exact solid, for handing parts to other CAD programs.
STL. The triangle mesh format almost every slicer reads.
Version. A saved snapshot of the document that you can return to.
Modelling¶
Body. One solid shape in your model.
Boolean. Combining bodies with Union, Subtract or Intersect.
Configuration. A named set of parameter values, such as a small and a large version.
Cut. A step that removes material from a body.
Join. A step that adds material to a body.
Parameter. A named number that steps can use.
Suppress. Switching a step off without deleting it.
Target. The body a join, cut or intersect acts on.
Sketching¶
Constraint. A rule a sketch keeps true, such as two lines being parallel.
Datum. A reference plane, axis or point you add yourself.
Dimension. A constraint with a number, such as a length.
Profile. A closed outline in a sketch that a solid can be made from.
Sketch. A flat drawing on a plane or a face.
Shapes¶
Chamfer. A flat bevel cut along an edge.
Continuity. How smoothly a fillet meets its faces. G1 is a circular round, G2 and G3 ease in with no jump in curvature.
Draft. A small tilt added to a face.
Edge. The line where two faces meet.
Extrude. Pushing a profile out into a solid.
Face. One surface of a body.
Fillet. A rounded edge.
Loft. A shape that blends from one profile to another.
Mirror. A copy of a body reflected across a plane.
Pattern. Repeated copies in a line, a grid or around an axis.
Press/Pull. Moving a face in or out.
Revolve. Spinning a profile around an axis.
Shell. Hollowing a body to a given wall thickness.
Sweep. Pulling a profile along a path.
Thicken. Giving a face a wall of its own.
Assemblies and inspecting¶
Interference. Where two bodies overlap.
Joint. A rule that places one body against another.
Mechanism. A set of joints with one ground body that holds still.
Overhang. A face that leans too far to print without support.
Section. A view that cuts the model open with a plane.
Stress. An analysis of how one body bends and where it is strained.
Render and plugins¶
Bloom. A soft glow spilling off faces with Emission turned up. In the path traced view bright highlights spill too.
Emission. A material setting that makes a body give off light. It can slow the view on a large model.
Knurl. A grip pattern of small diamond ridges, one of the Surface Texture kinds.
Material. The finish of a body in the Render workspace.
MCP. The connection that lets an AI assistant build and check parts.
Node editor. The graph where you build a surface finish from connected patterns.
Plugin. An optional add-on that brings extra tools.
Workspace. One of the two window modes, Model and Render.
Viewport¶
Command palette. A search box for every command, opened with Ctrl+K.
Gizmo. The handles shown while you move or turn something.
Wireframe. Showing only the edges of the model.
X-Ray. Seeing through the model to select what is behind.